It's difficult to write any critique, really...
The text animations, effects and timing were all perfect - and you have a gifted voice actor on board! There's little else to say.
You took the epitome of what is annoying, a stupid review, and made it into solid gold. That's no small feat, and more than worth a 10/10 score.
Overall, a good animation.
Since this is a student's work, allow me to point out the good and the bad:
The artwork is very nice (both backgrounds and creatures) and the concept is very well thought of.
The animation is very simple- almost exclusively built from motion tweens. More detailed, and possibly frame by frame animation are a must for more professional animations.
All in all, it's a great effort, though. It's clear effort was put into this.
The art is good, the animation needs work.
All the animation is slightly weak, but the art's good. The sound is a little confusing.
You did a good job in creating both a retro and a scary atmosphere.
Forcing the player to ignore Twilight's advice as well as putting them off guard with the initial friendliness of Sunny Town was achieved beautifully.
Odd, maybe, but the part that managed to scare me most was when you enter the mansion and there's some "dialogue". The empty dialogue boxes had an unnerving effect, because they don't influence the game so much as they influence my understanding of it. Messing with the player's head, to make them feel as lost as the in-game character, that is the key to scaring them.
From there on out, I'm afraid the 'freak out' factor decreased somewhat. Sure, the ruined town had a spooky atmosphere, but the music was a bit too present in my opinion. Certain parts of it fit well, but others were too active. Most of the dialogue was only moderately unsettling. It came off as just a tad stereotypical 'city of crazy people' dialogue. "She was going to ruin the party", "We'll never let you end up like her", "Stay with us"... it's by no means bad, but next time, I'd advise dialogue that's a little less predictable for the situation. Involve the player emotionally. I hope I haven't stopped making sense yet.
Now, back to the positives. Making one of the "silhouettes" just stand there was clever. It makes the player ponder if they should come near them. The third silhouette to appear moves in incredibly unsettling spurts which sent a bit of a shiver down my spine.
The role of Ruby in the whole thing is interesting, but hardly elaborated on. Can we expect a sequel?
Ah, that turned out to be quite a rant. If I came off as negative, I didn't intend to. You did very well, and I hope to see an even more unsettling sequel. I hope my critique is somehow useful.
The amount, quality and variation of the sketches is just fantastic. As a learning artist, I only hope to reach your skill level one day. The interface is complete as well, so this sketchbook is virtually perfect.
No One Has To Tell You It's Beyond Fantastic.
Because it truly is. I'm not sure what to criticize.
However strange, though, calling No Legs to the battlefield doesn't earn me a medal at all, not even in-game. Is this problem only occuring with me?
You're a very gifted voice actor, and one with a great sense of humor.
Been whistling this constantly on the trip to school and back.
The music is beautiful and very catchy. You did a particularly awesome job on the build-up.
Nostalgic Worth + Good Remix = Awesome
I used to play this game so much with my older brother. It brings me back to days of years ago. This remix was done quite well. Bravo!
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